This is with just a GTX970 GPU, but again, I'm running a lower screen res than some folks here. I think this new version might have optimized performance at higher cloud draw distances, and I'm not even at the maximum setting yet. Not bad, and I'm still getting 70 frames per second. and increase the cloud draw distance to 50,000 sq. However, if I keep that altitude of 30,000 ft. km cloud draw distance, you can see the "box of clouds around my plane" effect at this altitude: where a DC-3 has no business being, but what the heck. Same SMP settings below, raising the plane to 30,000 ft. The "box" effect isn't that noticeable here at the altitudes I do most of my flying at, even though I have the cloud draw distance set to just 5,000 sq. Next up, using the XP map to raise the plane up to 16,000 feet (where a DC-3 crew should be on oxygen), and changing the default XP weather to "low visibility" for additional cloud layers and overcast. This is the highest frame rate I've ever seen on my rig (103 fps!), although take note that this is in a window on a 1920x1200 monitor, not fullscreen, and over non-taxing terrain. Here are some examples of the the extended cloud draw area that mitigates the "box of clouds around my plane" effect.įirst shot, X-Plane default scattered clouds preset. It's looking good, and I'm getting higher frame rates than with the previous version at the same plugin settings. Spent just a little time with the SkyMaxx Pro 4.6 update today.
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